4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
14 lines
283 B
C#
14 lines
283 B
C#
namespace SoundIOSharp
|
|
{
|
|
public readonly struct SoundIOSampleRateRange
|
|
{
|
|
internal SoundIOSampleRateRange(int min, int max)
|
|
{
|
|
Min = min;
|
|
Max = max;
|
|
}
|
|
|
|
public readonly int Min;
|
|
public readonly int Max;
|
|
}
|
|
}
|