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* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
10 lines
213 B
C#
10 lines
213 B
C#
namespace Ryujinx.Graphics.Device
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{
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public interface IDeviceStateWithContext : IDeviceState
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{
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long CreateContext();
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void DestroyContext(long id);
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void BindContext(long id);
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}
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}
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