Ryujinx/Ryujinx.HLE/HOS/Services/Audio/AudioRenderer/AudioRendererServer.cs
Mary-nyan dff138229c
amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients

Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"

* amadeus: Fix wrong variable usage in delay effect

We should transform the delay line values, not the input.

* amadeus: Update GroupedBiquadFilterCommand documentation

* amadeus: Simplify PoolMapper alignment checks

* amadeus: Update Surround delay effect matrix to REV11

* amadeus: Add drop parameter support and use 32 bits integers for estimate time

Also implement accurate ExecuteAudioRendererRendering stub.

* Address gdkchan's comments

* Address gdkchan's other comments

* Address gdkchan's comment
2022-11-28 08:28:45 +01:00

212 lines
7.1 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Buffers;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
class AudioRendererServer : DisposableIpcService
{
private IAudioRenderer _impl;
public AudioRendererServer(IAudioRenderer impl)
{
_impl = impl;
}
[CommandHipc(0)]
// GetSampleRate() -> u32
public ResultCode GetSampleRate(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetSampleRate());
return ResultCode.Success;
}
[CommandHipc(1)]
// GetSampleCount() -> u32
public ResultCode GetSampleCount(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetSampleCount());
return ResultCode.Success;
}
[CommandHipc(2)]
// GetMixBufferCount() -> u32
public ResultCode GetMixBufferCount(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetMixBufferCount());
return ResultCode.Success;
}
[CommandHipc(3)]
// GetState() -> u32
public ResultCode GetState(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetState());
return ResultCode.Success;
}
[CommandHipc(4)]
// RequestUpdate(buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 5> input)
// -> (buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 6> output, buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 6> performanceOutput)
public ResultCode RequestUpdate(ServiceCtx context)
{
ulong inputPosition = context.Request.SendBuff[0].Position;
ulong inputSize = context.Request.SendBuff[0].Size;
ulong outputPosition = context.Request.ReceiveBuff[0].Position;
ulong outputSize = context.Request.ReceiveBuff[0].Size;
ulong performanceOutputPosition = context.Request.ReceiveBuff[1].Position;
ulong performanceOutputSize = context.Request.ReceiveBuff[1].Size;
ReadOnlyMemory<byte> input = context.Memory.GetSpan(inputPosition, (int)inputSize).ToArray();
Memory<byte> output = new byte[outputSize];
Memory<byte> performanceOutput = new byte[performanceOutputSize];
using MemoryHandle outputHandle = output.Pin();
using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
ResultCode result = _impl.RequestUpdate(output, performanceOutput, input);
if (result == ResultCode.Success)
{
context.Memory.Write(outputPosition, output.Span);
context.Memory.Write(performanceOutputPosition, performanceOutput.Span);
}
else
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Error while processing renderer update: 0x{(int)result:X}");
}
return result;
}
[CommandHipc(5)]
// Start()
public ResultCode Start(ServiceCtx context)
{
return _impl.Start();
}
[CommandHipc(6)]
// Stop()
public ResultCode Stop(ServiceCtx context)
{
return _impl.Stop();
}
[CommandHipc(7)]
// QuerySystemEvent() -> handle<copy, event>
public ResultCode QuerySystemEvent(ServiceCtx context)
{
ResultCode result = _impl.QuerySystemEvent(out KEvent systemEvent);
if (result == ResultCode.Success)
{
if (context.Process.HandleTable.GenerateHandle(systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
}
return result;
}
[CommandHipc(8)]
// SetAudioRendererRenderingTimeLimit(u32 limit)
public ResultCode SetAudioRendererRenderingTimeLimit(ServiceCtx context)
{
uint limit = context.RequestData.ReadUInt32();
_impl.SetRenderingTimeLimit(limit);
return ResultCode.Success;
}
[CommandHipc(9)]
// GetAudioRendererRenderingTimeLimit() -> u32 limit
public ResultCode GetAudioRendererRenderingTimeLimit(ServiceCtx context)
{
uint limit = _impl.GetRenderingTimeLimit();
context.ResponseData.Write(limit);
return ResultCode.Success;
}
[CommandHipc(10)] // 3.0.0+
// RequestUpdateAuto(buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x21> input)
// -> (buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x22> output, buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x22> performanceOutput)
public ResultCode RequestUpdateAuto(ServiceCtx context)
{
(ulong inputPosition, ulong inputSize) = context.Request.GetBufferType0x21();
(ulong outputPosition, ulong outputSize) = context.Request.GetBufferType0x22(0);
(ulong performanceOutputPosition, ulong performanceOutputSize) = context.Request.GetBufferType0x22(1);
ReadOnlyMemory<byte> input = context.Memory.GetSpan(inputPosition, (int)inputSize).ToArray();
Memory<byte> output = new byte[outputSize];
Memory<byte> performanceOutput = new byte[performanceOutputSize];
using MemoryHandle outputHandle = output.Pin();
using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
ResultCode result = _impl.RequestUpdate(output, performanceOutput, input);
if (result == ResultCode.Success)
{
context.Memory.Write(outputPosition, output.Span);
context.Memory.Write(performanceOutputPosition, performanceOutput.Span);
}
return result;
}
[CommandHipc(11)] // 3.0.0+
// ExecuteAudioRendererRendering()
public ResultCode ExecuteAudioRendererRendering(ServiceCtx context)
{
return _impl.ExecuteAudioRendererRendering();
}
[CommandHipc(12)] // 15.0.0+
// SetVoiceDropParameter(f32 voiceDropParameter)
public ResultCode SetVoiceDropParameter(ServiceCtx context)
{
float voiceDropParameter = context.RequestData.ReadSingle();
_impl.SetVoiceDropParameter(voiceDropParameter);
return ResultCode.Success;
}
[CommandHipc(13)] // 15.0.0+
// GetVoiceDropParameter() -> f32 voiceDropParameter
public ResultCode GetVoiceDropParameter(ServiceCtx context)
{
float voiceDropParameter = _impl.GetVoiceDropParameter();
context.ResponseData.Write(voiceDropParameter);
return ResultCode.Success;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_impl.Dispose();
}
}
}
}