Ryujinx/Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
gdkchan e93ca84b14
Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00

49 lines
No EOL
1.2 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstOperand : AstNode
{
public HashSet<IAstNode> Defs { get; }
public HashSet<IAstNode> Uses { get; }
public OperandType Type { get; }
public VariableType VarType { get; set; }
public int Value { get; }
public int CbufSlot { get; }
public int CbufOffset { get; }
private AstOperand()
{
Defs = new HashSet<IAstNode>();
Uses = new HashSet<IAstNode>();
VarType = VariableType.S32;
}
public AstOperand(Operand operand) : this()
{
Type = operand.Type;
if (Type == OperandType.ConstantBuffer)
{
CbufSlot = operand.GetCbufSlot();
CbufOffset = operand.GetCbufOffset();
}
else
{
Value = operand.Value;
}
}
public AstOperand(OperandType type, int value = 0) : this()
{
Type = type;
Value = value;
}
}
}