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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
21 lines
670 B
C#
21 lines
670 B
C#
namespace ARMeilleure.Decoders
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{
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/// <summary>
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/// A special alias that always runs in 64 bit int, to speed up binary ops a little.
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/// </summary>
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class OpCode32SimdBinary : OpCode32SimdReg
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{
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdBinary(inst, address, opCode);
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public OpCode32SimdBinary(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Size = 3;
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if (DecoderHelper.VectorArgumentsInvalid(Q, Vd, Vm, Vn))
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{
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Instruction = InstDescriptor.Undefined;
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}
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}
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}
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}
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