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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
28 lines
840 B
C#
28 lines
840 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeSimdMemImm : OpCodeMemImm, IOpCodeSimd
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{
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdMemImm(inst, address, opCode);
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public OpCodeSimdMemImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Size |= (opCode >> 21) & 4;
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if (Size > 4)
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{
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Instruction = InstDescriptor.Undefined;
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return;
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}
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// Base class already shifts the immediate, we only
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// need to shift it if size (scale) is 4, since this value is only set here.
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if (!WBack && !Unscaled && Size == 4)
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{
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Immediate <<= 4;
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}
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Extend64 = false;
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}
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}
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} |