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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
31 lines
889 B
C#
31 lines
889 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeSimdMemLit : OpCode, IOpCodeSimd, IOpCodeLit
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{
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public int Rt { get; }
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public long Immediate { get; }
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public int Size { get; }
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public bool Signed => false;
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public bool Prefetch => false;
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdMemLit(inst, address, opCode);
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public OpCodeSimdMemLit(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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int opc = (opCode >> 30) & 3;
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if (opc == 3)
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{
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Instruction = InstDescriptor.Undefined;
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return;
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}
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Rt = opCode & 0x1f;
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Immediate = (long)address + DecoderHelper.DecodeImmS19_2(opCode);
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Size = opc + 2;
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}
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}
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} |