46b7c905f5
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Input
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{
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/// <summary>
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/// A snapshot of a <see cref="IMouse"/>.
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/// </summary>
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public class MouseStateSnapshot
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{
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private readonly bool[] _buttonState;
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/// <summary>
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/// The position of the mouse cursor
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/// </summary>
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public Vector2 Position { get; }
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/// <summary>
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/// The scroll delta of the mouse
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/// </summary>
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public Vector2 Scroll { get; }
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/// <summary>
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/// Create a new <see cref="MouseStateSnapshot"/>.
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/// </summary>
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/// <param name="buttonState">The button state</param>
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/// <param name="position">The position of the cursor</param>
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/// <param name="scroll">The scroll delta</param>
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public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
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{
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_buttonState = buttonState;
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Position = position;
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Scroll = scroll;
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}
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/// <summary>
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/// Check if a given button is pressed.
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/// </summary>
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/// <param name="button">The button</param>
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/// <returns>True if the given button is pressed</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPressed(MouseButton button) => _buttonState[(int)button];
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}
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}
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