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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
18 lines
408 B
C#
18 lines
408 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct VertexBufferDescriptor
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{
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public BufferRange Buffer { get; }
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public int Stride { get; }
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public int Divisor { get; }
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public VertexBufferDescriptor(BufferRange buffer, int stride, int divisor)
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{
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Buffer = buffer;
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Stride = stride;
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Divisor = divisor;
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}
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}
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}
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