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AtomicMinMaxS32Shared.glsl
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
AtomicMinMaxS32Storage.glsl
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
HelperFunctionNames.cs
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
MultiplyHighS32.glsl
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
MultiplyHighU32.glsl
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
Shuffle.glsl
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Use shader subgroup extensions if shader ballot is not supported (#2627)
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2021-09-19 14:38:39 +02:00 |
ShuffleDown.glsl
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Use shader subgroup extensions if shader ballot is not supported (#2627)
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2021-09-19 14:38:39 +02:00 |
ShuffleUp.glsl
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Use shader subgroup extensions if shader ballot is not supported (#2627)
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2021-09-19 14:38:39 +02:00 |
ShuffleXor.glsl
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Use shader subgroup extensions if shader ballot is not supported (#2627)
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2021-09-19 14:38:39 +02:00 |
StoreSharedSmallInt.glsl
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
StoreStorageSmallInt.glsl
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
SwizzleAdd.glsl
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Fix shader FSWZADD instruction (#4069)
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2022-12-08 14:08:07 -03:00 |
TexelFetchScale_cp.glsl
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Replace BGRA and scale uniforms with a uniform block (#2496)
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2021-08-11 21:33:43 +02:00 |
TexelFetchScale_fp.glsl
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
TexelFetchScale_vp.glsl
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |