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* Remove dependency for FFMpeg.AutoGen Also prepare for FFMpeg 5.0 and 5.1 * Update Ryujinx.Graphics.Nvdec.Dependencies to 5.0.1-build10 * Address gdkchan's comments * Address Ack's comment * Address gdkchan's comment
24 lines
740 B
C#
24 lines
740 B
C#
using System;
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namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
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{
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struct FFCodecLegacy<T> where T: struct
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{
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#pragma warning disable CS0649
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public T Base;
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public uint CapsInternalOrCbType;
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public int PrivDataSize;
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public IntPtr UpdateThreadContext;
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public IntPtr UpdateThreadContextForUser;
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public IntPtr Defaults;
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public IntPtr InitStaticData;
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public IntPtr Init;
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public IntPtr EncodeSub;
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public IntPtr Encode2;
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public IntPtr Decode;
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#pragma warning restore CS0649
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// NOTE: There is more after, but the layout kind of changed a bit and we don't need more than this. This is safe as we only manipulate this behind a reference.
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}
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}
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