Ryujinx/Ryujinx.Graphics.Shader/Decoders/DecodedProgram.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

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1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
readonly struct DecodedProgram : IEnumerable<DecodedFunction>
{
public DecodedFunction MainFunction { get; }
private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions;
private readonly List<DecodedFunction> _functionsWithId;
public int FunctionsWithIdCount => _functionsWithId.Count;
public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary<ulong, DecodedFunction> functions)
{
MainFunction = mainFunction;
_functions = functions;
_functionsWithId = new List<DecodedFunction>();
}
public DecodedFunction GetFunctionByAddress(ulong address)
{
if (_functions.TryGetValue(address, out DecodedFunction function))
{
return function;
}
return null;
}
public DecodedFunction GetFunctionById(int id)
{
if ((uint)id >= (uint)_functionsWithId.Count)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
return _functionsWithId[id];
}
public void AddFunctionAndSetId(DecodedFunction function)
{
function.Id = _functionsWithId.Count;
_functionsWithId.Add(function);
}
public IEnumerator<DecodedFunction> GetEnumerator()
{
return _functions.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}