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* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
37 lines
896 B
C#
37 lines
896 B
C#
using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common
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{
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public static class BinaryReaderExtensions
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{
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public unsafe static T ReadStruct<T>(this BinaryReader reader)
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where T : struct
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{
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int size = Marshal.SizeOf<T>();
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byte[] data = reader.ReadBytes(size);
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fixed (byte* ptr = data)
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{
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return Marshal.PtrToStructure<T>((IntPtr)ptr);
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}
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}
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public unsafe static void WriteStruct<T>(this BinaryWriter writer, T value)
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where T : struct
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{
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long size = Marshal.SizeOf<T>();
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byte[] data = new byte[size];
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fixed (byte* ptr = data)
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{
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Marshal.StructureToPtr<T>(value, (IntPtr)ptr, false);
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}
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writer.Write(data);
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}
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}
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}
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