Ryujinx/Ryujinx.Audio/IAalOutput.cs
gdkchan 79a5939734
Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00

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C#

namespace Ryujinx.Audio
{
public interface IAalOutput
{
int OpenTrack(int SampleRate, int Channels, out AudioFormat Format);
void CloseTrack(int Track);
void AppendBuffer(int Track, long Tag, byte[] Buffer);
bool ContainsBuffer(int Track, long Tag);
long[] GetReleasedBuffers(int Track);
void Start(int Track);
void Stop(int Track);
PlaybackState GetState(int Track);
}
}