Ryujinx/Ryujinx.Graphics.Gpu/Memory
sharmander 8a6607540e
GPU: Improve unnecessary return value in Map function. (#1799)
* Implement VFNMA.F<32/64>

* Update PTC Version

* Update Implementation & Renames & Correct Order

* Add Logging

* Additional logging

* Add additional check to restart loop from beginning if address goes beyond maximum allowed.

* Additional Check that the total range required doesn't exceed capacity of allocator addresses.

* Improve logging

* Ensure hex output

* Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Remove extra page at end

* Remove unnecessary return val in Map function.

* Remove incorrect description

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-12-11 06:05:53 +01:00
..
Buffer.cs Cache delegate for QueryModified, use regular multi handle. (#1771) 2020-12-03 19:34:32 +01:00
BufferBounds.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
BufferManager.cs GPU - Improve Memory Allocation (#1722) 2020-12-09 19:26:05 -03:00
CounterCache.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
IndexBuffer.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
MemoryManager.cs GPU: Improve unnecessary return value in Map function. (#1799) 2020-12-11 06:05:53 +01:00
PhysicalMemory.cs IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) 2020-12-02 00:23:43 +01:00
ResourceName.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
UnmapEventArgs.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
VertexBuffer.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00