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* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes * Handle unknown attribute loads aswell |
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.. | ||
CodeGen/Glsl | ||
Decoders | ||
Instructions | ||
IntermediateRepresentation | ||
StructuredIr | ||
Translation | ||
CBufferDescriptor.cs | ||
ShaderConfig.cs | ||
ShaderHeader.cs | ||
ShaderProgram.cs | ||
ShaderProgramInfo.cs | ||
TextureDescriptor.cs |