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* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine |
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.. | ||
Cache | ||
CachedGpuAccessor.cs | ||
GpuAccessor.cs | ||
GpuAccessorState.cs | ||
ShaderAddresses.cs | ||
ShaderBundle.cs | ||
ShaderCache.cs | ||
ShaderCacheState.cs | ||
ShaderCodeHolder.cs | ||
ShaderCompileTask.cs | ||
ShaderDumper.cs | ||
TextureDescriptorCapableGpuAccessor.cs |