a10b2c5ff2
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using |
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NvHostAsGpu | ||
NvHostChannel | ||
NvHostCtrl | ||
NvHostCtrlGpu | ||
NvMap | ||
NvDeviceFile.cs | ||
NvInternalResult.cs |