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* Implement BGRA texture support * Missing AppendLine * Remove empty lines * Address PR feedback
42 lines
1 KiB
C#
42 lines
1 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureBase
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{
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public int Handle { get; protected set; }
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public TextureCreateInfo Info { get; }
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public int Width { get; }
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public int Height { get; }
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public float ScaleFactor { get; }
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public Target Target => Info.Target;
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public Format Format => Info.Format;
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public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
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{
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Info = info;
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Width = (int)Math.Ceiling(Info.Width * scaleFactor);
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Height = (int)Math.Ceiling(Info.Height * scaleFactor);
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ScaleFactor = scaleFactor;
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Handle = GL.GenTexture();
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}
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public void Bind(int unit)
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{
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Bind(Target.Convert(), unit);
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}
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protected void Bind(TextureTarget target, int unit)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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GL.BindTexture(target, Handle);
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}
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}
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}
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