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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
20 lines
643 B
C#
20 lines
643 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdExt : OpCode32SimdReg
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{
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public int Immediate { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdExt(inst, address, opCode);
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public OpCode32SimdExt(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Immediate = (opCode >> 8) & 0xf;
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Size = 0;
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if (DecoderHelper.VectorArgumentsInvalid(Q, Vd, Vm, Vn) || (!Q && Immediate > 7))
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{
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Instruction = InstDescriptor.Undefined;
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}
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}
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}
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}
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