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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
28 lines
1 KiB
C#
28 lines
1 KiB
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeMemLit : OpCode, IOpCodeLit
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{
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public int Rt { get; }
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public long Immediate { get; }
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public int Size { get; }
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public bool Signed { get; }
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public bool Prefetch { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMemLit(inst, address, opCode);
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public OpCodeMemLit(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rt = opCode & 0x1f;
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Immediate = (long)address + DecoderHelper.DecodeImmS19_2(opCode);
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switch ((opCode >> 30) & 3)
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{
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case 0: Size = 2; Signed = false; Prefetch = false; break;
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case 1: Size = 3; Signed = false; Prefetch = false; break;
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case 2: Size = 2; Signed = true; Prefetch = false; break;
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case 3: Size = 0; Signed = false; Prefetch = true; break;
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}
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}
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}
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} |