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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
34 lines
921 B
C#
34 lines
921 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeSimdRegElemF : OpCodeSimdReg
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{
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public int Index { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdRegElemF(inst, address, opCode);
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public OpCodeSimdRegElemF(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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switch ((opCode >> 21) & 3) // sz:L
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{
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case 0: // H:0
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Index = (opCode >> 10) & 2; // 0, 2
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break;
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case 1: // H:1
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Index = (opCode >> 10) & 2;
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Index++; // 1, 3
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break;
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case 2: // H
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Index = (opCode >> 11) & 1; // 0, 1
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break;
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default: Instruction = InstDescriptor.Undefined; break;
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}
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}
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}
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}
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