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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
31 lines
1 KiB
C#
31 lines
1 KiB
C#
using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.GAL
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{
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public readonly struct ShaderSource
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{
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public string Code { get; }
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public byte[] BinaryCode { get; }
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public ShaderBindings Bindings { get; }
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public ShaderStage Stage { get; }
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public TargetLanguage Language { get; }
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public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
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{
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Code = code;
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BinaryCode = binaryCode;
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Bindings = bindings;
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Stage = stage;
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Language = language;
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}
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public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
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{
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}
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public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
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{
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}
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}
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} |