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* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup |
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.. | ||
DeleteValueCallback.cs | ||
FbFragShader.glsl | ||
FbVtxShader.glsl | ||
OGLBlend.cs | ||
OGLCachedResource.cs | ||
OGLEnumConverter.cs | ||
OGLFrameBuffer.cs | ||
OGLRasterizer.cs | ||
OGLShader.cs | ||
OGLTexture.cs | ||
OpenGLRenderer.cs |