Ryujinx/Ryujinx.Graphics.GAL/ITexture.cs
gdkchan 923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00

26 lines
921 B
C#

using System;
namespace Ryujinx.Graphics.GAL
{
public interface ITexture
{
int Width { get; }
int Height { get; }
float ScaleFactor { get; }
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
ReadOnlySpan<byte> GetData();
ReadOnlySpan<byte> GetData(int layer, int level);
void SetData(ReadOnlySpan<byte> data);
void SetData(ReadOnlySpan<byte> data, int layer, int level);
void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer);
void Release();
}
}