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AddressMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendFactor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendOp.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BufferRange.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Capabilities.cs
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Make max anisotropy configurable (#1043)
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2020-03-31 08:38:52 +11:00 |
ColorF.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
CompareMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
CompareOp.cs
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Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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2020-01-09 02:13:00 +01:00 |
CounterType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthStencilState.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Extents2D.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Face.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Format.cs
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Fix BC6 Signed/Unsigned float texture formats
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2020-01-09 02:13:00 +01:00 |
FrontFace.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IBuffer.cs
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Add a GetSpan method to the memory manager and use it on GPU (#877)
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2020-01-13 10:27:50 +11:00 |
ImageCrop.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IndexType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IPipeline.cs
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Implement GPU scissors (#1058)
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2020-03-29 14:02:58 +11:00 |
IProgram.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IRenderer.cs
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Replace glFinish with barrier for WaitForIdle (#878)
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2020-01-13 09:12:40 +11:00 |
ISampler.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IShader.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ITexture.cs
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Add a GetSpan method to the memory manager and use it on GPU (#877)
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2020-01-13 10:27:50 +11:00 |
IWindow.cs
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Improved and simplified window texture presentation
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2020-01-09 02:13:00 +01:00 |
MagFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MinFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
PolygonModeMask.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
PrimitiveTopology.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
RectangleF.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.GAL.csproj
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Add runtime identifiers to new projects
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2020-01-09 02:13:00 +01:00 |
SamplerCreateInfo.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
StencilOp.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
StencilTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
SwizzleComponent.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Target.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
TextureCreateInfo.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
TextureReleaseCallback.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
VertexAttribDescriptor.cs
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Support constant attributes (with a value of zero) (#1066)
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2020-03-30 13:11:24 +11:00 |
VertexBufferDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Viewport.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ViewportSwizzle.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |