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* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using System;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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static class OperandHelper
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{
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public static Operand Argument(int value)
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{
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return new Operand(OperandType.Argument, value);
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}
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public static Operand Attribute(int value)
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{
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return new Operand(OperandType.Attribute, value);
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}
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public static Operand Cbuf(int slot, int offset)
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{
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return new Operand(slot, offset);
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}
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public static Operand Const(int value)
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{
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return new Operand(OperandType.Constant, value);
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}
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public static Operand ConstF(float value)
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{
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return new Operand(OperandType.Constant, BitConverter.SingleToInt32Bits(value));
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}
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public static Operand Label()
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{
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return new Operand(OperandType.Label);
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}
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public static Operand Local()
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{
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return new Operand(OperandType.LocalVariable);
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}
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public static Operand Register(int index, RegisterType type)
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{
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return Register(new Register(index, type));
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}
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public static Operand Register(Register reg)
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{
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if (reg.IsRZ)
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{
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return Const(0);
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}
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else if (reg.IsPT)
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{
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return Const(IrConsts.True);
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}
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return new Operand(reg);
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}
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public static Operand Undef()
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{
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return new Operand(OperandType.Undefined);
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}
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}
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} |