mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-11 18:28:50 +02:00
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too |
||
---|---|---|
.. | ||
ConditionalRendering.cs | ||
ConstantBufferUpdater.cs | ||
DrawManager.cs | ||
DrawState.cs | ||
IbStreamer.cs | ||
SemaphoreUpdater.cs | ||
StateUpdater.cs | ||
StateUpdateTracker.cs | ||
ThreedClass.cs | ||
ThreedClassState.cs |