640 lines
28 KiB
C#
640 lines
28 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration.Hid;
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using Ryujinx.Configuration.System;
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using Ryujinx.Configuration.Ui;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Configuration
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{
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public class ConfigurationState
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{
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/// <summary>
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/// UI configuration section
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/// </summary>
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public class UiSection
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{
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public class Columns
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{
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public ReactiveObject<bool> FavColumn { get; private set; }
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public ReactiveObject<bool> IconColumn { get; private set; }
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public ReactiveObject<bool> AppColumn { get; private set; }
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public ReactiveObject<bool> DevColumn { get; private set; }
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public ReactiveObject<bool> VersionColumn { get; private set; }
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public ReactiveObject<bool> TimePlayedColumn { get; private set; }
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public ReactiveObject<bool> LastPlayedColumn { get; private set; }
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public ReactiveObject<bool> FileExtColumn { get; private set; }
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public ReactiveObject<bool> FileSizeColumn { get; private set; }
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public ReactiveObject<bool> PathColumn { get; private set; }
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public Columns()
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{
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FavColumn = new ReactiveObject<bool>();
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IconColumn = new ReactiveObject<bool>();
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AppColumn = new ReactiveObject<bool>();
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DevColumn = new ReactiveObject<bool>();
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VersionColumn = new ReactiveObject<bool>();
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TimePlayedColumn = new ReactiveObject<bool>();
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LastPlayedColumn = new ReactiveObject<bool>();
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FileExtColumn = new ReactiveObject<bool>();
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FileSizeColumn = new ReactiveObject<bool>();
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PathColumn = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// Used to toggle columns in the GUI
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/// </summary>
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public Columns GuiColumns { get; private set; }
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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public ReactiveObject<List<string>> GameDirs { get; private set; }
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/// <summary>
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/// Enable or disable custom themes in the GUI
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/// </summary>
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public ReactiveObject<bool> EnableCustomTheme { get; private set; }
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/// <summary>
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/// Path to custom GUI theme
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/// </summary>
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public ReactiveObject<string> CustomThemePath { get; private set; }
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public UiSection()
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{
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GuiColumns = new Columns();
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GameDirs = new ReactiveObject<List<string>>();
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EnableCustomTheme = new ReactiveObject<bool>();
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CustomThemePath = new ReactiveObject<string>();
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}
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}
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/// <summary>
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/// Logger configuration section
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/// </summary>
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public class LoggerSection
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{
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/// <summary>
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/// Enables printing debug log messages
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/// </summary>
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public ReactiveObject<bool> EnableDebug { get; private set; }
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/// <summary>
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/// Enables printing stub log messages
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/// </summary>
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public ReactiveObject<bool> EnableStub { get; private set; }
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/// <summary>
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/// Enables printing info log messages
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/// </summary>
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public ReactiveObject<bool> EnableInfo { get; private set; }
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/// <summary>
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/// Enables printing warning log messages
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/// </summary>
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public ReactiveObject<bool> EnableWarn { get; private set; }
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/// <summary>
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/// Enables printing error log messages
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/// </summary>
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public ReactiveObject<bool> EnableError { get; private set; }
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/// <summary>
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/// Enables printing guest log messages
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/// </summary>
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public ReactiveObject<bool> EnableGuest { get; private set; }
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/// <summary>
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/// Enables printing FS access log messages
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/// </summary>
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public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
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/// <summary>
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/// Controls which log messages are written to the log targets
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/// </summary>
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public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
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/// <summary>
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/// Enables or disables logging to a file on disk
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/// </summary>
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public ReactiveObject<bool> EnableFileLog { get; private set; }
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public LoggerSection()
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{
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EnableDebug = new ReactiveObject<bool>();
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EnableStub = new ReactiveObject<bool>();
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EnableInfo = new ReactiveObject<bool>();
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EnableWarn = new ReactiveObject<bool>();
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EnableError = new ReactiveObject<bool>();
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EnableGuest = new ReactiveObject<bool>();
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EnableFsAccessLog = new ReactiveObject<bool>();
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FilteredClasses = new ReactiveObject<LogClass[]>();
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EnableFileLog = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// System configuration section
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/// </summary>
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public class SystemSection
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{
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/// <summary>
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/// Change System Language
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/// </summary>
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public ReactiveObject<Language> Language { get; private set; }
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/// <summary>
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/// Change System Region
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/// </summary>
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public ReactiveObject<Region> Region { get; private set; }
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/// <summary>
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/// Change System TimeZone
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/// </summary>
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public ReactiveObject<string> TimeZone { get; private set; }
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/// <summary>
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/// System Time Offset in Seconds
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/// </summary>
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public ReactiveObject<long> SystemTimeOffset { get; private set; }
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/// <summary>
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/// Enables or disables Docked Mode
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/// </summary>
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public ReactiveObject<bool> EnableDockedMode { get; private set; }
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/// <summary>
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/// Enables or disables multi-core scheduling of threads
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/// </summary>
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public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
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/// <summary>
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/// Enables integrity checks on Game content files
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/// </summary>
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public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
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/// <summary>
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/// Enables FS access log output to the console. Possible modes are 0-3
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/// </summary>
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public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
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/// <summary>
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/// Enable or disable ignoring missing services
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/// </summary>
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public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
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public SystemSection()
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{
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Language = new ReactiveObject<Language>();
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Region = new ReactiveObject<Region>();
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TimeZone = new ReactiveObject<string>();
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SystemTimeOffset = new ReactiveObject<long>();
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EnableDockedMode = new ReactiveObject<bool>();
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EnableMulticoreScheduling = new ReactiveObject<bool>();
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EnableFsIntegrityChecks = new ReactiveObject<bool>();
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FsGlobalAccessLogMode = new ReactiveObject<int>();
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IgnoreMissingServices = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// Hid configuration section
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/// </summary>
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public class HidSection
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{
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/// <summary>
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/// Enable or disable keyboard support (Independent from controllers binding)
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/// </summary>
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public ReactiveObject<bool> EnableKeyboard { get; private set; }
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/// <summary>
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/// Input device configuration.
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/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
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/// TODO: Implement a ReactiveList class.
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/// </summary>
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public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
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public HidSection()
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{
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EnableKeyboard = new ReactiveObject<bool>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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}
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}
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/// <summary>
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/// Graphics configuration section
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/// </summary>
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public class GraphicsSection
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{
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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public ReactiveObject<float> MaxAnisotropy { get; private set; }
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/// <summary>
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/// Dumps shaders in this local directory
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/// </summary>
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public ReactiveObject<string> ShadersDumpPath { get; private set; }
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/// <summary>
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/// Enables or disables Vertical Sync
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/// </summary>
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public ReactiveObject<bool> EnableVsync { get; private set; }
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public GraphicsSection()
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{
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MaxAnisotropy = new ReactiveObject<float>();
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ShadersDumpPath = new ReactiveObject<string>();
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EnableVsync = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// The default configuration instance
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/// </summary>
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public static ConfigurationState Instance { get; private set; }
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/// <summary>
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/// The Ui section
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/// </summary>
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public UiSection Ui { get; private set; }
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/// <summary>
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/// The Logger section
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/// </summary>
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public LoggerSection Logger { get; private set; }
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/// <summary>
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/// The System section
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/// </summary>
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public SystemSection System { get; private set; }
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/// <summary>
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/// The Graphics section
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/// </summary>
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public GraphicsSection Graphics { get; private set; }
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/// <summary>
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/// The Hid section
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/// </summary>
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public HidSection Hid { get; private set; }
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/// <summary>
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/// Enables or disables Discord Rich Presence
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/// </summary>
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public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
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private ConfigurationState()
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{
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Ui = new UiSection();
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Logger = new LoggerSection();
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System = new SystemSection();
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Graphics = new GraphicsSection();
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Hid = new HidSection();
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EnableDiscordIntegration = new ReactiveObject<bool>();
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}
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public ConfigurationFileFormat ToFileFormat()
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{
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List<ControllerConfig> controllerConfigList = new List<ControllerConfig>();
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List<KeyboardConfig> keyboardConfigList = new List<KeyboardConfig>();
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foreach (InputConfig inputConfig in Hid.InputConfig.Value)
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{
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if (inputConfig is ControllerConfig controllerConfig)
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{
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controllerConfigList.Add(controllerConfig);
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}
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else if (inputConfig is KeyboardConfig keyboardConfig)
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{
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keyboardConfigList.Add(keyboardConfig);
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}
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}
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ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
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{
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Version = ConfigurationFileFormat.CurrentVersion,
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MaxAnisotropy = Graphics.MaxAnisotropy,
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GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
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LoggingEnableDebug = Logger.EnableDebug,
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LoggingEnableStub = Logger.EnableStub,
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LoggingEnableInfo = Logger.EnableInfo,
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LoggingEnableWarn = Logger.EnableWarn,
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LoggingEnableError = Logger.EnableError,
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LoggingEnableGuest = Logger.EnableGuest,
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LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
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LoggingFilteredClasses = Logger.FilteredClasses,
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EnableFileLog = Logger.EnableFileLog,
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SystemLanguage = System.Language,
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SystemRegion = System.Region,
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SystemTimeZone = System.TimeZone,
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SystemTimeOffset = System.SystemTimeOffset,
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DockedMode = System.EnableDockedMode,
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EnableDiscordIntegration = EnableDiscordIntegration,
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EnableVsync = Graphics.EnableVsync,
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EnableMulticoreScheduling = System.EnableMulticoreScheduling,
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EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
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FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
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IgnoreMissingServices = System.IgnoreMissingServices,
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GuiColumns = new GuiColumns()
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{
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FavColumn = Ui.GuiColumns.FavColumn,
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IconColumn = Ui.GuiColumns.IconColumn,
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AppColumn = Ui.GuiColumns.AppColumn,
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DevColumn = Ui.GuiColumns.DevColumn,
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VersionColumn = Ui.GuiColumns.VersionColumn,
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TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
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LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
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FileExtColumn = Ui.GuiColumns.FileExtColumn,
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FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
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PathColumn = Ui.GuiColumns.PathColumn,
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},
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GameDirs = Ui.GameDirs,
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EnableCustomTheme = Ui.EnableCustomTheme,
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CustomThemePath = Ui.CustomThemePath,
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EnableKeyboard = Hid.EnableKeyboard,
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KeyboardConfig = keyboardConfigList,
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ControllerConfig = controllerConfigList
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};
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return configurationFile;
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}
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public void LoadDefault()
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{
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Graphics.MaxAnisotropy.Value = -1;
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Graphics.ShadersDumpPath.Value = "";
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Logger.EnableDebug.Value = false;
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Logger.EnableStub.Value = true;
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Logger.EnableInfo.Value = true;
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Logger.EnableWarn.Value = true;
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Logger.EnableError.Value = true;
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Logger.EnableGuest.Value = true;
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Logger.EnableFsAccessLog.Value = false;
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Logger.FilteredClasses.Value = new LogClass[] { };
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Logger.EnableFileLog.Value = true;
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System.Language.Value = Language.AmericanEnglish;
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System.Region.Value = Region.USA;
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System.TimeZone.Value = "UTC";
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System.SystemTimeOffset.Value = 0;
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System.EnableDockedMode.Value = false;
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EnableDiscordIntegration.Value = true;
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Graphics.EnableVsync.Value = true;
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System.EnableMulticoreScheduling.Value = true;
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System.EnableFsIntegrityChecks.Value = true;
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System.FsGlobalAccessLogMode.Value = 0;
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System.IgnoreMissingServices.Value = false;
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Ui.GuiColumns.FavColumn.Value = true;
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Ui.GuiColumns.IconColumn.Value = true;
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Ui.GuiColumns.AppColumn.Value = true;
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Ui.GuiColumns.DevColumn.Value = true;
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Ui.GuiColumns.VersionColumn.Value = true;
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Ui.GuiColumns.TimePlayedColumn.Value = true;
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Ui.GuiColumns.LastPlayedColumn.Value = true;
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Ui.GuiColumns.FileExtColumn.Value = true;
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Ui.GuiColumns.FileSizeColumn.Value = true;
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Ui.GuiColumns.PathColumn.Value = true;
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Ui.GameDirs.Value = new List<string>();
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Ui.EnableCustomTheme.Value = false;
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Ui.CustomThemePath.Value = "";
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Hid.EnableKeyboard.Value = false;
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Hid.InputConfig.Value = new List<InputConfig>
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{
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new KeyboardConfig
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{
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Index = 0,
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ControllerType = ControllerType.JoyconPair,
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PlayerIndex = PlayerIndex.Player1,
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LeftJoycon = new NpadKeyboardLeft
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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DPadUp = Key.Up,
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DPadDown = Key.Down,
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DPadLeft = Key.Left,
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DPadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Home,
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ButtonSr = Key.End
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},
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RightJoycon = new NpadKeyboardRight
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.PageUp,
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ButtonSr = Key.PageDown
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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}
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}
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};
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}
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public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
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{
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bool configurationFileUpdated = false;
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if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
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LoadDefault();
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return;
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}
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if (configurationFileFormat.Version < 2)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
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configurationFileFormat.SystemRegion = Region.USA;
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 3)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
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configurationFileFormat.SystemTimeZone = "UTC";
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 4)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
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configurationFileFormat.MaxAnisotropy = -1;
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 5)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
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configurationFileFormat.SystemTimeOffset = 0;
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 6)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6.");
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configurationFileFormat.ControllerConfig = new List<ControllerConfig>();
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configurationFileFormat.KeyboardConfig = new List<KeyboardConfig>{
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new KeyboardConfig
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{
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Index = 0,
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ControllerType = ControllerType.JoyconPair,
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PlayerIndex = PlayerIndex.Player1,
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LeftJoycon = new NpadKeyboardLeft
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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DPadUp = Key.Up,
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DPadDown = Key.Down,
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DPadLeft = Key.Left,
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DPadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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},
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RightJoycon = new NpadKeyboardRight
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
|
|
ButtonSl = Key.Unbound,
|
|
ButtonSr = Key.Unbound
|
|
},
|
|
Hotkeys = new KeyboardHotkeys
|
|
{
|
|
ToggleVsync = Key.Tab
|
|
}
|
|
}
|
|
};
|
|
|
|
configurationFileUpdated = true;
|
|
}
|
|
|
|
// Only needed for version 6 configurations.
|
|
if (configurationFileFormat.Version == 6)
|
|
{
|
|
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7.");
|
|
|
|
for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++)
|
|
{
|
|
if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex)
|
|
{
|
|
configurationFileFormat.KeyboardConfig[i].Index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
List<InputConfig> inputConfig = new List<InputConfig>();
|
|
foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig)
|
|
{
|
|
inputConfig.Add(controllerConfig);
|
|
}
|
|
foreach (KeyboardConfig keyboardConfig in configurationFileFormat.KeyboardConfig)
|
|
{
|
|
inputConfig.Add(keyboardConfig);
|
|
}
|
|
|
|
Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
|
|
Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
|
|
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
|
|
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
|
|
Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
|
|
Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
|
|
Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
|
|
Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
|
|
Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
|
|
Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
|
|
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
|
System.Language.Value = configurationFileFormat.SystemLanguage;
|
|
System.Region.Value = configurationFileFormat.SystemRegion;
|
|
System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
|
|
System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
|
|
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
|
|
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
|
|
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
|
|
Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
|
|
System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
|
|
System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
|
|
System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
|
|
System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
|
|
Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
|
|
Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
|
|
Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
|
|
Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
|
|
Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
|
|
Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
|
|
Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
|
|
Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
|
|
Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
|
|
Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
|
|
Ui.GameDirs.Value = configurationFileFormat.GameDirs;
|
|
Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
|
|
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
|
|
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
|
|
Hid.InputConfig.Value = inputConfig;
|
|
|
|
if (configurationFileUpdated)
|
|
{
|
|
ToFileFormat().SaveConfig(configurationFilePath);
|
|
|
|
Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file has been updated!");
|
|
}
|
|
}
|
|
|
|
public static void Initialize()
|
|
{
|
|
if (Instance != null)
|
|
{
|
|
throw new InvalidOperationException("Configuration is already initialized");
|
|
}
|
|
|
|
Instance = new ConfigurationState();
|
|
}
|
|
}
|
|
}
|