3e6e0e4afa
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
201 lines
5.5 KiB
C#
201 lines
5.5 KiB
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public enum ResourceType : byte
|
|
{
|
|
UniformBuffer,
|
|
StorageBuffer,
|
|
Texture,
|
|
Sampler,
|
|
TextureAndSampler,
|
|
Image,
|
|
BufferTexture,
|
|
BufferImage,
|
|
}
|
|
|
|
[Flags]
|
|
public enum ResourceStages : byte
|
|
{
|
|
None = 0,
|
|
Compute = 1 << 0,
|
|
Vertex = 1 << 1,
|
|
TessellationControl = 1 << 2,
|
|
TessellationEvaluation = 1 << 3,
|
|
Geometry = 1 << 4,
|
|
Fragment = 1 << 5,
|
|
}
|
|
|
|
public readonly struct ResourceDescriptor : IEquatable<ResourceDescriptor>
|
|
{
|
|
public int Binding { get; }
|
|
public int Count { get; }
|
|
public ResourceType Type { get; }
|
|
public ResourceStages Stages { get; }
|
|
|
|
public ResourceDescriptor(int binding, int count, ResourceType type, ResourceStages stages)
|
|
{
|
|
Binding = binding;
|
|
Count = count;
|
|
Type = type;
|
|
Stages = stages;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(Binding, Count, Type, Stages);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is ResourceDescriptor other && Equals(other);
|
|
}
|
|
|
|
public bool Equals(ResourceDescriptor other)
|
|
{
|
|
return Binding == other.Binding && Count == other.Count && Type == other.Type && Stages == other.Stages;
|
|
}
|
|
|
|
public static bool operator ==(ResourceDescriptor left, ResourceDescriptor right)
|
|
{
|
|
return left.Equals(right);
|
|
}
|
|
|
|
public static bool operator !=(ResourceDescriptor left, ResourceDescriptor right)
|
|
{
|
|
return !(left == right);
|
|
}
|
|
}
|
|
|
|
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
|
|
{
|
|
public int Binding { get; }
|
|
public int ArrayLength { get; }
|
|
public ResourceType Type { get; }
|
|
public ResourceStages Stages { get; }
|
|
|
|
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
|
|
{
|
|
Binding = binding;
|
|
ArrayLength = arrayLength;
|
|
Type = type;
|
|
Stages = stages;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(Binding, ArrayLength, Type, Stages);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is ResourceUsage other && Equals(other);
|
|
}
|
|
|
|
public bool Equals(ResourceUsage other)
|
|
{
|
|
return Binding == other.Binding && ArrayLength == other.ArrayLength && Type == other.Type && Stages == other.Stages;
|
|
}
|
|
|
|
public static bool operator ==(ResourceUsage left, ResourceUsage right)
|
|
{
|
|
return left.Equals(right);
|
|
}
|
|
|
|
public static bool operator !=(ResourceUsage left, ResourceUsage right)
|
|
{
|
|
return !(left == right);
|
|
}
|
|
}
|
|
|
|
public readonly struct ResourceDescriptorCollection
|
|
{
|
|
public ReadOnlyCollection<ResourceDescriptor> Descriptors { get; }
|
|
|
|
public ResourceDescriptorCollection(ReadOnlyCollection<ResourceDescriptor> descriptors)
|
|
{
|
|
Descriptors = descriptors;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
HashCode hasher = new();
|
|
|
|
if (Descriptors != null)
|
|
{
|
|
foreach (var descriptor in Descriptors)
|
|
{
|
|
hasher.Add(descriptor);
|
|
}
|
|
}
|
|
|
|
return hasher.ToHashCode();
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is ResourceDescriptorCollection other && Equals(other);
|
|
}
|
|
|
|
public bool Equals(ResourceDescriptorCollection other)
|
|
{
|
|
if ((Descriptors == null) != (other.Descriptors == null))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (Descriptors != null)
|
|
{
|
|
if (Descriptors.Count != other.Descriptors.Count)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (int index = 0; index < Descriptors.Count; index++)
|
|
{
|
|
if (!Descriptors[index].Equals(other.Descriptors[index]))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static bool operator ==(ResourceDescriptorCollection left, ResourceDescriptorCollection right)
|
|
{
|
|
return left.Equals(right);
|
|
}
|
|
|
|
public static bool operator !=(ResourceDescriptorCollection left, ResourceDescriptorCollection right)
|
|
{
|
|
return !(left == right);
|
|
}
|
|
}
|
|
|
|
public readonly struct ResourceUsageCollection
|
|
{
|
|
public ReadOnlyCollection<ResourceUsage> Usages { get; }
|
|
|
|
public ResourceUsageCollection(ReadOnlyCollection<ResourceUsage> usages)
|
|
{
|
|
Usages = usages;
|
|
}
|
|
}
|
|
|
|
public readonly struct ResourceLayout
|
|
{
|
|
public ReadOnlyCollection<ResourceDescriptorCollection> Sets { get; }
|
|
public ReadOnlyCollection<ResourceUsageCollection> SetUsages { get; }
|
|
|
|
public ResourceLayout(
|
|
ReadOnlyCollection<ResourceDescriptorCollection> sets,
|
|
ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
|
{
|
|
Sets = sets;
|
|
SetUsages = setUsages;
|
|
}
|
|
}
|
|
}
|