2c3dab6986
* input: Implement a SDL2 keyboard backend Add a new keyboard backend to the Ryujinx.Input.SDL2 project. This is currently unused. * Address Ac_k's comments * Address gdkchan's comments
54 lines
No EOL
1.2 KiB
C#
54 lines
No EOL
1.2 KiB
C#
using Ryujinx.SDL2.Common;
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using System;
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namespace Ryujinx.Input.SDL2
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{
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public class SDL2KeyboardDriver : IGamepadDriver
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{
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public SDL2KeyboardDriver()
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{
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SDL2Driver.Instance.Initialize();
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}
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public string DriverName => "SDL2";
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private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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SDL2Driver.Instance.Dispose();
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public IGamepad GetGamepad(string id)
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{
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if (!_keyboardIdentifers[0].Equals(id))
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{
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return null;
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}
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return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
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}
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}
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} |