49f970d5bd
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
464 lines
No EOL
16 KiB
C#
464 lines
No EOL
16 KiB
C#
using Ryujinx.Graphics.Shader.Instructions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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static class Decoder
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{
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public static Block[][] Decode(IGpuAccessor gpuAccessor, ulong startAddress)
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{
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List<Block[]> funcs = new List<Block[]>();
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Queue<ulong> funcQueue = new Queue<ulong>();
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HashSet<ulong> funcVisited = new HashSet<ulong>();
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void EnqueueFunction(ulong funcAddress)
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{
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if (funcVisited.Add(funcAddress))
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{
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funcQueue.Enqueue(funcAddress);
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}
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}
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funcQueue.Enqueue(0);
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while (funcQueue.TryDequeue(out ulong funcAddress))
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{
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List<Block> blocks = new List<Block>();
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Queue<Block> workQueue = new Queue<Block>();
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Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
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Block GetBlock(ulong blkAddress)
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{
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if (!visited.TryGetValue(blkAddress, out Block block))
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{
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block = new Block(blkAddress);
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workQueue.Enqueue(block);
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visited.Add(blkAddress, block);
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}
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return block;
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}
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GetBlock(funcAddress);
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while (workQueue.TryDequeue(out Block currBlock))
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{
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// Check if the current block is inside another block.
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if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
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{
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Block nBlock = blocks[nBlkIndex];
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if (nBlock.Address == currBlock.Address)
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{
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throw new InvalidOperationException("Found duplicate block address on the list.");
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}
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nBlock.Split(currBlock);
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blocks.Insert(nBlkIndex + 1, currBlock);
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continue;
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}
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// If we have a block after the current one, set the limit address.
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ulong limitAddress = ulong.MaxValue;
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if (nBlkIndex != blocks.Count)
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{
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Block nBlock = blocks[nBlkIndex];
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int nextIndex = nBlkIndex + 1;
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if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
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{
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limitAddress = blocks[nextIndex].Address;
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}
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else if (nBlock.Address > currBlock.Address)
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{
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limitAddress = blocks[nBlkIndex].Address;
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}
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}
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FillBlock(gpuAccessor, currBlock, limitAddress, startAddress);
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if (currBlock.OpCodes.Count != 0)
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{
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// We should have blocks for all possible branch targets,
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// including those from SSY/PBK instructions.
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foreach (OpCodePush pushOp in currBlock.PushOpCodes)
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{
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GetBlock(pushOp.GetAbsoluteAddress());
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}
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// Set child blocks. "Branch" is the block the branch instruction
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// points to (when taken), "Next" is the block at the next address,
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// executed when the branch is not taken. For Unconditional Branches
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// or end of program, Next is null.
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OpCode lastOp = currBlock.GetLastOp();
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if (lastOp is OpCodeBranch opBr)
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{
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if (lastOp.Emitter == InstEmit.Cal)
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{
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EnqueueFunction(opBr.GetAbsoluteAddress());
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}
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else
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{
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currBlock.Branch = GetBlock(opBr.GetAbsoluteAddress());
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}
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}
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else if (lastOp is OpCodeBranchIndir opBrIndir)
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{
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// An indirect branch could go anywhere, we don't know the target.
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// Those instructions are usually used on a switch to jump table
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// compiler optimization, and in those cases the possible targets
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// seems to be always right after the BRX itself. We can assume
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// that the possible targets are all the blocks in-between the
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// instruction right after the BRX, and the common target that
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// all the "cases" should eventually jump to, acting as the
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// switch break.
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Block firstTarget = GetBlock(currBlock.EndAddress);
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firstTarget.BrIndir = opBrIndir;
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opBrIndir.PossibleTargets.Add(firstTarget);
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}
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if (!IsUnconditionalBranch(lastOp))
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{
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currBlock.Next = GetBlock(currBlock.EndAddress);
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}
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}
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// Insert the new block on the list (sorted by address).
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if (blocks.Count != 0)
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{
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Block nBlock = blocks[nBlkIndex];
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blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
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}
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else
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{
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blocks.Add(currBlock);
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}
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// Do we have a block after the current one?
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if (currBlock.BrIndir != null && HasBlockAfter(gpuAccessor, currBlock, startAddress))
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{
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bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
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Block possibleTarget = GetBlock(currBlock.EndAddress);
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currBlock.BrIndir.PossibleTargets.Add(possibleTarget);
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if (!targetVisited)
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{
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possibleTarget.BrIndir = currBlock.BrIndir;
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}
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}
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}
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foreach (Block block in blocks.Where(x => x.PushOpCodes.Count != 0))
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{
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for (int pushOpIndex = 0; pushOpIndex < block.PushOpCodes.Count; pushOpIndex++)
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{
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PropagatePushOp(visited, block, pushOpIndex);
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}
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}
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funcs.Add(blocks.ToArray());
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}
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return funcs.ToArray();
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}
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private static bool HasBlockAfter(IGpuAccessor gpuAccessor, Block currBlock, ulong startAdddress)
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{
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if (!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress) ||
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!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress + 7))
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{
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return false;
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}
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ulong inst = gpuAccessor.MemoryRead<ulong>(startAdddress + currBlock.EndAddress);
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return inst != 0UL;
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}
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private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
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{
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index = 0;
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int left = 0;
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int right = blocks.Count - 1;
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while (left <= right)
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{
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int size = right - left;
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int middle = left + (size >> 1);
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Block block = blocks[middle];
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index = middle;
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if (address >= block.Address && address < block.EndAddress)
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{
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return true;
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}
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if (address < block.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return false;
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}
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private static void FillBlock(
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IGpuAccessor gpuAccessor,
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Block block,
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ulong limitAddress,
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ulong startAddress)
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{
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ulong address = block.Address;
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do
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{
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if (address + 7 >= limitAddress)
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{
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break;
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}
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// Ignore scheduling instructions, which are written every 32 bytes.
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if ((address & 0x1f) == 0)
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{
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address += 8;
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continue;
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}
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ulong opAddress = address;
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address += 8;
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long opCode = gpuAccessor.MemoryRead<long>(startAddress + opAddress);
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(InstEmitter emitter, OpCodeTable.MakeOp makeOp) = OpCodeTable.GetEmitter(opCode);
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if (emitter == null)
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{
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// TODO: Warning, illegal encoding.
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block.OpCodes.Add(new OpCode(null, opAddress, opCode));
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continue;
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}
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if (makeOp == null)
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{
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throw new ArgumentNullException(nameof(makeOp));
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}
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OpCode op = makeOp(emitter, opAddress, opCode);
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block.OpCodes.Add(op);
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}
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while (!IsControlFlowChange(block.GetLastOp()));
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block.EndAddress = address;
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block.UpdatePushOps();
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}
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private static bool IsUnconditionalBranch(OpCode opCode)
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{
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return IsUnconditional(opCode) && IsControlFlowChange(opCode);
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}
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private static bool IsUnconditional(OpCode opCode)
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{
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if (opCode is OpCodeExit op && op.Condition != Condition.Always)
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{
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return false;
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}
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return opCode.Predicate.Index == RegisterConsts.PredicateTrueIndex && !opCode.InvertPredicate;
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}
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private static bool IsControlFlowChange(OpCode opCode)
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{
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return (opCode is OpCodeBranch opBranch && !opBranch.PushTarget) ||
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opCode is OpCodeBranchIndir ||
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opCode is OpCodeBranchPop ||
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opCode is OpCodeExit;
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}
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private struct PathBlockState
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{
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public Block Block { get; }
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private enum RestoreType
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{
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None,
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PopPushOp,
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PushBranchOp
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}
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private RestoreType _restoreType;
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private ulong _restoreValue;
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public bool ReturningFromVisit => _restoreType != RestoreType.None;
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public PathBlockState(Block block)
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{
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Block = block;
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_restoreType = RestoreType.None;
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_restoreValue = 0;
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}
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public PathBlockState(int oldStackSize)
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{
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Block = null;
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_restoreType = RestoreType.PopPushOp;
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_restoreValue = (ulong)oldStackSize;
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}
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public PathBlockState(ulong syncAddress)
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{
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Block = null;
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_restoreType = RestoreType.PushBranchOp;
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_restoreValue = syncAddress;
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}
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public void RestoreStackState(Stack<ulong> branchStack)
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{
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if (_restoreType == RestoreType.PushBranchOp)
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{
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branchStack.Push(_restoreValue);
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}
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else if (_restoreType == RestoreType.PopPushOp)
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{
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while (branchStack.Count > (uint)_restoreValue)
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{
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branchStack.Pop();
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}
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}
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}
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}
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private static void PropagatePushOp(Dictionary<ulong, Block> blocks, Block currBlock, int pushOpIndex)
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{
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OpCodePush pushOp = currBlock.PushOpCodes[pushOpIndex];
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Stack<PathBlockState> workQueue = new Stack<PathBlockState>();
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HashSet<Block> visited = new HashSet<Block>();
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Stack<ulong> branchStack = new Stack<ulong>();
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void Push(PathBlockState pbs)
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{
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// When block is null, this means we are pushing a restore operation.
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// Restore operations are used to undo the work done inside a block
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// when we return from it, for example it pops addresses pushed by
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// SSY/PBK instructions inside the block, and pushes addresses poped
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// by SYNC/BRK.
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// For blocks, if it's already visited, we just ignore to avoid going
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// around in circles and getting stuck here.
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if (pbs.Block == null || !visited.Contains(pbs.Block))
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{
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workQueue.Push(pbs);
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}
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}
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Push(new PathBlockState(currBlock));
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while (workQueue.TryPop(out PathBlockState pbs))
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{
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if (pbs.ReturningFromVisit)
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{
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pbs.RestoreStackState(branchStack);
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continue;
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}
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Block current = pbs.Block;
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// If the block was already processed, we just ignore it, otherwise
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// we would push the same child blocks of an already processed block,
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// and go around in circles until memory is exhausted.
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if (!visited.Add(current))
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{
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continue;
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}
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int pushOpsCount = current.PushOpCodes.Count;
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if (pushOpsCount != 0)
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{
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Push(new PathBlockState(branchStack.Count));
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for (int index = pushOpIndex; index < pushOpsCount; index++)
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{
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branchStack.Push(current.PushOpCodes[index].GetAbsoluteAddress());
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}
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}
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pushOpIndex = 0;
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if (current.Next != null)
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{
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Push(new PathBlockState(current.Next));
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}
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if (current.Branch != null)
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{
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Push(new PathBlockState(current.Branch));
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}
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else if (current.GetLastOp() is OpCodeBranchIndir brIndir)
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{
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// By adding them in descending order (sorted by address), we process the blocks
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// in order (of ascending address), since we work with a LIFO.
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foreach (Block possibleTarget in brIndir.PossibleTargets.OrderByDescending(x => x.Address))
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{
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Push(new PathBlockState(possibleTarget));
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}
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}
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else if (current.GetLastOp() is OpCodeBranchPop op)
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{
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ulong targetAddress = branchStack.Pop();
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if (branchStack.Count == 0)
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{
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branchStack.Push(targetAddress);
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op.Targets.Add(pushOp, op.Targets.Count);
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pushOp.PopOps.TryAdd(op, Local());
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}
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else
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{
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// First we push the target address (this will be used to push the
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// address back into the SSY/PBK stack when we return from that block),
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// then we push the block itself into the work "queue" (well, it's a stack)
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// for processing.
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Push(new PathBlockState(targetAddress));
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Push(new PathBlockState(blocks[targetAddress]));
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}
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}
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}
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}
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}
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} |