4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
21 lines
763 B
C#
21 lines
763 B
C#
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
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{
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internal enum PredictionMode
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{
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DcPred = 0, // Average of above and left pixels
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VPred = 1, // Vertical
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HPred = 2, // Horizontal
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D45Pred = 3, // Directional 45 deg = round(arctan(1 / 1) * 180 / pi)
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D135Pred = 4, // Directional 135 deg = 180 - 45
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D117Pred = 5, // Directional 117 deg = 180 - 63
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D153Pred = 6, // Directional 153 deg = 180 - 27
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D207Pred = 7, // Directional 207 deg = 180 + 27
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D63Pred = 8, // Directional 63 deg = round(arctan(2 / 1) * 180 / pi)
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TmPred = 9, // True-motion
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NearestMv = 10,
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NearMv = 11,
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ZeroMv = 12,
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NewMv = 13,
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MbModeCount = 14
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}
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}
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