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* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
35 lines
No EOL
1.2 KiB
C#
35 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class DefaultNames
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{
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public const string LocalNamePrefix = "temp";
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public const string SamplerNamePrefix = "tex";
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public const string ImageNamePrefix = "img";
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public const string PerPatchAttributePrefix = "patch_attr_";
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public const string IAttributePrefix = "in_attr";
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public const string OAttributePrefix = "out_attr";
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public const string StorageNamePrefix = "s";
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public const string DataName = "data";
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public const string SupportBlockName = "support_block";
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public const string SupportBlockAlphaTestName = "s_alpha_test";
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public const string SupportBlockIsBgraName = "s_is_bgra";
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public const string SupportBlockRenderScaleName = "s_render_scale";
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public const string BlockSuffix = "block";
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public const string UniformNamePrefix = "c";
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public const string UniformNameSuffix = "data";
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public const string LocalMemoryName = "local_mem";
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public const string SharedMemoryName = "shared_mem";
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public const string ArgumentNamePrefix = "a";
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public const string UndefinedName = "undef";
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}
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} |