a728610b40
* Implement Constant Color blends and init blend states * Address gdkchan's comments Also adds Set methods to GpuState * Fix descriptions of QueryModified
32 lines
1 KiB
C#
32 lines
1 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public struct ColorF : IEquatable<ColorF>
|
|
{
|
|
public float Red { get; }
|
|
public float Green { get; }
|
|
public float Blue { get; }
|
|
public float Alpha { get; }
|
|
|
|
public ColorF(float red, float green, float blue, float alpha)
|
|
{
|
|
Red = red;
|
|
Green = green;
|
|
Blue = blue;
|
|
Alpha = alpha;
|
|
}
|
|
|
|
public bool Equals(ColorF color) => Red == color.Red &&
|
|
Green == color.Green &&
|
|
Blue == color.Blue &&
|
|
Alpha == color.Alpha;
|
|
|
|
public override bool Equals(object obj) => (obj is ColorF color) && Equals(color);
|
|
|
|
public override int GetHashCode() => HashCode.Combine(Red, Green, Blue, Alpha);
|
|
|
|
public static bool operator ==(ColorF l, ColorF r) => l.Equals(r);
|
|
public static bool operator !=(ColorF l, ColorF r) => !l.Equals(r);
|
|
}
|
|
}
|