7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
695 B
C#
21 lines
695 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|
{
|
|
struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.TextureRelease;
|
|
private TableRef<ThreadedTexture> _texture;
|
|
|
|
public void Set(TableRef<ThreadedTexture> texture)
|
|
{
|
|
_texture = texture;
|
|
}
|
|
|
|
public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
command._texture.Get(threaded).Base.Release();
|
|
}
|
|
}
|
|
}
|