Ryujinx/Ryujinx.Common/Memory/StructByteArrayHelpers.cs
Mary f41687f4c1
hle: Make Ryujinx.HLE project entirely safe (#2789)
* Remove a bit of unsafety around

* Regenerate StructArrayHelpers with a max element value of 256

* hle: remove unsafe marker from all struct that had it

* hle: make SoftwareKeyboardRenderer.TryCopyTo safe

* hle: remove unsafety in NpadDevice and remove AllowUnsafeBlocks from csproj

* Revert "Regenerate StructArrayHelpers with a max element value of 256"

This reverts commit f32a6e5be0.

* Introduce ByteArray of various size and use that instead of ArrayXXX to avoid stackoverflow in .NET runtime type resolution

* Use ByteArray more

* Add some missing spaces on Pack = 1 for various structs

* Fix broken logic for TryCopyTo

* Address gdkchan's comment

* Address gdkchan's comment
2021-11-01 19:38:13 -03:00

78 lines
2.3 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Memory
{
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray128 : IArray<byte>
{
private const int Size = 128;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref ToSpan()[index];
public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray256 : IArray<byte>
{
private const int Size = 256;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref ToSpan()[index];
public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray512 : IArray<byte>
{
private const int Size = 512;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref ToSpan()[index];
public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray1024 : IArray<byte>
{
private const int Size = 1024;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref ToSpan()[index];
public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray2048 : IArray<byte>
{
private const int Size = 2048;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref ToSpan()[index];
public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray4096 : IArray<byte>
{
private const int Size = 4096;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref ToSpan()[index];
public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
}