Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00

29 lines
843 B
C#

namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenFSI
{
public static string FSIBegin(CodeGenContext context)
{
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
{
return "beginInvocationInterlockARB()";
}
else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
{
return "beginFragmentShaderOrderingINTEL()";
}
return null;
}
public static string FSIEnd(CodeGenContext context)
{
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
{
return "endInvocationInterlockARB()";
}
return null;
}
}
}