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28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Counter type for GPU counter reporting.
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/// </summary>
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enum ReportCounterType
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{
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Zero = 0,
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InputVertices = 1,
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InputPrimitives = 3,
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VertexShaderInvocations = 5,
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GeometryShaderInvocations = 7,
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GeometryShaderPrimitives = 9,
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TransformFeedbackPrimitivesWritten = 0xb,
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ClipperInputPrimitives = 0xf,
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ClipperOutputPrimitives = 0x11,
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PrimitivesGenerated = 0x12,
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FragmentShaderInvocations = 0x13,
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SamplesPassed = 0x15,
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TessControlShaderInvocations = 0x1b,
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TessEvaluationShaderInvocations = 0x1d,
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TessEvaluationShaderPrimitives = 0x1f,
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ZcullStats0 = 0x2a,
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ZcullStats1 = 0x2c,
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ZcullStats2 = 0x2e,
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ZcullStats3 = 0x30
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}
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} |