Ryujinx/ChocolArm64/Optimizations.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

18 lines
806 B
C#

using System.Runtime.Intrinsics.X86;
public static class Optimizations
{
internal static bool FastFP = true;
private static bool _useAllSseIfAvailable = true;
private static bool _useSseIfAvailable = true;
private static bool _useSse2IfAvailable = true;
private static bool _useSse41IfAvailable = true;
private static bool _useSse42IfAvailable = true;
internal static bool UseSse = (_useAllSseIfAvailable && _useSseIfAvailable) && Sse.IsSupported;
internal static bool UseSse2 = (_useAllSseIfAvailable && _useSse2IfAvailable) && Sse2.IsSupported;
internal static bool UseSse41 = (_useAllSseIfAvailable && _useSse41IfAvailable) && Sse41.IsSupported;
internal static bool UseSse42 = (_useAllSseIfAvailable && _useSse42IfAvailable) && Sse42.IsSupported;
}