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* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
45 lines
2.1 KiB
C#
45 lines
2.1 KiB
C#
namespace Ryujinx.HLE.Loaders.Npdm
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{
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enum FsPermissionRw : ulong
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{
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MountContentType2 = 0x8000000000000801,
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MountContentType5 = 0x8000000000000801,
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MountContentType3 = 0x8000000000000801,
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MountContentType4 = 0x8000000000000801,
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MountContentType6 = 0x8000000000000801,
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MountContentType7 = 0x8000000000000801,
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Unknown0x6 = 0x8000000000000000,
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ContentStorageAccess = 0x8000000000000800,
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ImageDirectoryAccess = 0x8000000000001000,
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MountBisType28 = 0x8000000000000084,
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MountBisType29 = 0x8000000000000080,
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MountBisType30 = 0x8000000000008080,
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MountBisType31 = 0x8000000000008080,
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Unknown0xD = 0x8000000000000080,
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SdCardAccess = 0xC000000000200000,
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GameCardUser = 0x8000000000000010,
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SaveDataAccess0 = 0x8000000000040020,
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SystemSaveDataAccess0 = 0x8000000000000028,
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SaveDataAccess1 = 0x8000000000000020,
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SystemSaveDataAccess1 = 0x8000000000000020,
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BisPartition0 = 0x8000000000010082,
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BisPartition10 = 0x8000000000010080,
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BisPartition20 = 0x8000000000010080,
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BisPartition21 = 0x8000000000010080,
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BisPartition22 = 0x8000000000010080,
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BisPartition23 = 0x8000000000010080,
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BisPartition24 = 0x8000000000010080,
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BisPartition25 = 0x8000000000010080,
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BisPartition26 = 0x8000000000000080,
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BisPartition27 = 0x8000000000000084,
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BisPartition28 = 0x8000000000000084,
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BisPartition29 = 0x8000000000000080,
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BisPartition30 = 0x8000000000000080,
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BisPartition31 = 0x8000000000000080,
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BisPartition32 = 0x8000000000000080,
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Unknown0x23 = 0xC000000000200000,
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GameCard_System = 0x8000000000000100,
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MountContent_System = 0x8000000000100008,
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HostAccess = 0xC000000000400000
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}
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}
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