Ryujinx/Ryujinx.Graphics.OpenGL/Converters/MinFilterConverter.cs

24 lines
922 B
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL.Sampler;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class MinFilterConverter
{
public static TextureMinFilter Convert(this MinFilter filter)
{
switch (filter)
{
case MinFilter.Nearest: return TextureMinFilter.Nearest;
case MinFilter.Linear: return TextureMinFilter.Linear;
case MinFilter.NearestMipmapNearest: return TextureMinFilter.NearestMipmapNearest;
case MinFilter.LinearMipmapNearest: return TextureMinFilter.LinearMipmapNearest;
case MinFilter.NearestMipmapLinear: return TextureMinFilter.NearestMipmapLinear;
case MinFilter.LinearMipmapLinear: return TextureMinFilter.LinearMipmapLinear;
}
return TextureMinFilter.Nearest;
}
}
}