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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
637 B
C#
21 lines
637 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
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{
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public CommandType CommandType => CommandType.SetBlendState;
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private int _index;
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private BlendDescriptor _blend;
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public void Set(int index, BlendDescriptor blend)
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{
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_index = index;
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_blend = blend;
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}
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public static void Run(ref SetBlendStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetBlendState(command._index, command._blend);
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}
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}
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}
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