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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
26 lines
899 B
C#
26 lines
899 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
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{
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public CommandType CommandType => CommandType.SetImage;
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private int _binding;
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private TableRef<ITexture> _texture;
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private Format _imageFormat;
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public void Set(int binding, TableRef<ITexture> texture, Format imageFormat)
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{
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_binding = binding;
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_texture = texture;
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_imageFormat = imageFormat;
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}
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public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetImage(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
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}
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}
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}
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