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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
26 lines
800 B
C#
26 lines
800 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetProgramCommand : IGALCommand, IGALCommand<SetProgramCommand>
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{
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public CommandType CommandType => CommandType.SetProgram;
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private TableRef<IProgram> _program;
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public void Set(TableRef<IProgram> program)
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{
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_program = program;
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}
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public static void Run(ref SetProgramCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedProgram program = command._program.GetAs<ThreadedProgram>(threaded);
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threaded.Programs.WaitForProgram(program);
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renderer.Pipeline.SetProgram(program.Base);
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}
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}
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}
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