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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
24 lines
844 B
C#
24 lines
844 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetRenderTargetColorMasksCommand : IGALCommand, IGALCommand<SetRenderTargetColorMasksCommand>
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{
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public CommandType CommandType => CommandType.SetRenderTargetColorMasks;
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private SpanRef<uint> _componentMask;
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public void Set(SpanRef<uint> componentMask)
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{
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_componentMask = componentMask;
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}
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public static void Run(ref SetRenderTargetColorMasksCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<uint> componentMask = command._componentMask.Get(threaded);
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renderer.Pipeline.SetRenderTargetColorMasks(componentMask);
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command._componentMask.Dispose(threaded);
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}
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}
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}
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