.. |
CodeGen
|
Implement shader HelperThreadNV (#2163)
|
2021-04-02 21:50:35 +11:00 |
Decoders
|
Implement shader HelperThreadNV (#2163)
|
2021-04-02 21:50:35 +11:00 |
Instructions
|
Implement shader HelperThreadNV (#2163)
|
2021-04-02 21:50:35 +11:00 |
IntermediateRepresentation
|
Use multiple dest operands for shader call instructions (#1975)
|
2021-02-01 11:13:38 +11:00 |
StructuredIr
|
Use multiple dest operands for shader call instructions (#1975)
|
2021-02-01 11:13:38 +11:00 |
Translation
|
Improve shader global memory to storage pass (#2200)
|
2021-04-18 12:31:39 +02:00 |
BufferDescriptor.cs
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
IGpuAccessor.cs
|
Implement Force Early Z Register (#1755)
|
2020-12-02 00:13:27 +01:00 |
InputTopology.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
|
Support texture rectangle targets (non-normalized coords)
|
2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
|
Add support for shader atomic min/max (S32) (#1948)
|
2021-01-26 17:38:33 +11:00 |
SamplerType.cs
|
Avoid sampler conflicts on bindless samplers with the same name (#1642)
|
2020-10-28 21:20:43 +01:00 |
ShaderProgram.cs
|
Simplify handling of shader vertex A (#1999)
|
2021-02-08 10:42:17 +11:00 |
ShaderProgramInfo.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
ShaderStage.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
TextureDescriptor.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
|
Implement SULD shader instruction (#1117)
|
2020-04-22 09:35:28 +10:00 |
TextureUsageFlags.cs
|
Improve Buffer Textures and flush Image Stores (#2088)
|
2021-03-08 18:43:39 -03:00 |