Ryujinx/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
2021-01-01 00:12:32 +01:00

100 lines
3.2 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a delay effect.
/// </summary>
public class DelayEffect : BaseEffect
{
/// <summary>
/// The delay parameter.
/// </summary>
public DelayParameter Parameter;
/// <summary>
/// The delay state.
/// </summary>
public Memory<DelayState> State { get; }
public DelayEffect()
{
State = new DelayState[1];
}
public override EffectType TargetEffectType => EffectType.Delay;
public override DspAddress GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (delayParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.Status;
Parameter = delayParameter;
if (delayParameter.IsChannelCountValid())
{
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
{
Parameter.Status = oldParameterStatus;
}
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.Status = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}