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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
27 lines
1,009 B
C#
27 lines
1,009 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
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{
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public CommandType CommandType => CommandType.CopyBuffer;
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private BufferHandle _source;
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private BufferHandle _destination;
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private int _srcOffset;
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private int _dstOffset;
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private int _size;
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public void Set(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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{
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_source = source;
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_destination = destination;
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_srcOffset = srcOffset;
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_dstOffset = dstOffset;
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_size = size;
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}
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public static void Run(ref CopyBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.CopyBuffer(threaded.Buffers.MapBuffer(command._source), threaded.Buffers.MapBuffer(command._destination), command._srcOffset, command._dstOffset, command._size);
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}
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}
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}
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