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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
874 B
C#
25 lines
874 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
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{
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public CommandType CommandType => CommandType.Draw;
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private int _vertexCount;
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private int _instanceCount;
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private int _firstVertex;
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private int _firstInstance;
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public void Set(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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_vertexCount = vertexCount;
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_instanceCount = instanceCount;
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_firstVertex = firstVertex;
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_firstInstance = firstInstance;
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}
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public static void Run(ref DrawCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.Draw(command._vertexCount, command._instanceCount, command._firstVertex, command._firstInstance);
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}
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}
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}
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